home *** CD-ROM | disk | FTP | other *** search
/ Microsoft Graphics Studio: Home Publishing 99 / [Microsoft Graphics Studio] Home Publishing 99 (Blue) Disk 2.iso / mhp / template / mgd2024.mta / Mgd2024.MTA
Text File  |  1998-08-10  |  87KB  |  2,455 lines

  1. MIME-Version: 1.0
  2. Content-Type: multipart/related;
  3.     boundary="----=_NextPart_000_075B_01BDBE4C.67158F20";
  4.     type="multipart/alternative"
  5. X-MMEditor: 00.00.02.1994,MinSave
  6. X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
  7.  
  8. This is a multi-part message in MIME format.
  9.  
  10. ------=_NextPart_000_075B_01BDBE4C.67158F20
  11. Content-Type: multipart/alternative;
  12.     boundary="----=_NextPart_001_075C_01BDBE4C.67158F20"
  13.  
  14.  
  15. ------=_NextPart_001_075C_01BDBE4C.67158F20
  16. Content-Type: text/plain;
  17.     charset="iso-8859-1"
  18. Content-Transfer-Encoding: 7bit
  19.  
  20.     It never hurts 
  21. to have a friend 
  22. to hold on to.    Let me know 
  23. if I can help, 
  24. Tonya.        
  25.  
  26.  
  27. ------=_NextPart_001_075C_01BDBE4C.67158F20
  28. Content-Type: text/html;
  29.     charset="iso-8859-1"
  30. Content-Transfer-Encoding: quoted-printable
  31. Content-Location: 
  32.  
  33. <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
  34. <HTML>
  35. <HEAD>
  36.  
  37. <META content=3D"text/html; charset=3Diso-8859-1" =
  38. http-equiv=3DContent-Type>
  39. <META content=3D"MMEditor Version 00.00.02.1994,MinSave" =
  40. name=3DGENERATOR>
  41. <STYLE id=3DDocStyleSheet>.PreCreateRule {
  42.     POSITION: absolute
  43. }
  44. .DocClientData {
  45.     LEFT: 0px; OVERFLOW: hidden; POSITION: absolute; TOP: 20px; VISIBILITY: =
  46. visible
  47. }
  48. .RuntimeScriptDiv {
  49.     LEFT: -3200px; POSITION: absolute; TOP: -3200px; VISIBILITY: hidden
  50. }
  51. .SoundElementsDiv {
  52.     LEFT: -3200px; POSITION: absolute; TOP: -3200px; VISIBILITY: hidden
  53. }
  54. .Sx1 {
  55.     HEIGHT: 301px; LEFT: 10px; OVERFLOW: hidden; POSITION: absolute; TOP: =
  56. 30px; VISIBILITY: hidden; WIDTH: 571px; Z-INDEX: 100
  57. }
  58. .PD2 {
  59.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  60. 0px; HEIGHT: 300px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: =
  61. inherit; WIDTH: 570px; Z-INDEX: 50
  62. }
  63. .Ix3 {
  64.     BACKGROUND-COLOR: #ffffff; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; =
  65. BORDER-RIGHT: 0px; BORDER-TOP: 0px; LEFT: 0px; POSITION: absolute; TOP: =
  66. 0px; VISIBILITY: inherit; Z-INDEX: 51
  67. }
  68. .PI4 {
  69.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  70. 0px; HEIGHT: 295px; LEFT: 259px; POSITION: absolute; TOP: 4px; =
  71. VISIBILITY: hidden; WIDTH: 306px; Z-INDEX: 100
  72. }
  73. .Ix5 {
  74.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  75. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  76. Z-INDEX: 101
  77. }
  78. .PI6 {
  79.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  80. 0px; HEIGHT: 243px; LEFT: 253px; POSITION: absolute; TOP: 36px; =
  81. VISIBILITY: hidden; WIDTH: 297px; Z-INDEX: 110
  82. }
  83. .Ix7 {
  84.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  85. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  86. Z-INDEX: 111
  87. }
  88. .PT8 {
  89.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  90. 0px; HEIGHT: 111px; LEFT: 32px; PADDING-BOTTOM: 9px; PADDING-LEFT: 9px; =
  91. PADDING-RIGHT: 9px; PADDING-TOP: 9px; POSITION: absolute; TEXT-ALIGN: =
  92. center; TOP: 65px; VISIBILITY: hidden; WIDTH: 200px; Z-INDEX: 120
  93. }
  94. .Sx9 {
  95.     HEIGHT: 301px; LEFT: 10px; OVERFLOW: hidden; POSITION: absolute; TOP: =
  96. 30px; VISIBILITY: hidden; WIDTH: 571px; Z-INDEX: 110
  97. }
  98. .PD10 {
  99.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  100. 0px; HEIGHT: 300px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: =
  101. inherit; WIDTH: 570px; Z-INDEX: 50
  102. }
  103. .Ix11 {
  104.     BACKGROUND-COLOR: #ffffff; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; =
  105. BORDER-RIGHT: 0px; BORDER-TOP: 0px; LEFT: 0px; POSITION: absolute; TOP: =
  106. 0px; VISIBILITY: inherit; Z-INDEX: 51
  107. }
  108. .PI12 {
  109.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  110. 0px; HEIGHT: 295px; LEFT: 259px; POSITION: absolute; TOP: 4px; =
  111. VISIBILITY: hidden; WIDTH: 306px; Z-INDEX: 100
  112. }
  113. .Ix13 {
  114.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  115. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  116. Z-INDEX: 101
  117. }
  118. .PI14 {
  119.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  120. 0px; HEIGHT: 243px; LEFT: 253px; POSITION: absolute; TOP: 36px; =
  121. VISIBILITY: hidden; WIDTH: 297px; Z-INDEX: 110
  122. }
  123. .Ix15 {
  124.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  125. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  126. Z-INDEX: 111
  127. }
  128. .PT16 {
  129.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  130. 0px; HEIGHT: 111px; LEFT: 43px; PADDING-BOTTOM: 9px; PADDING-LEFT: 9px; =
  131. PADDING-RIGHT: 9px; PADDING-TOP: 9px; POSITION: absolute; TEXT-ALIGN: =
  132. center; TOP: 65px; VISIBILITY: hidden; WIDTH: 171px; Z-INDEX: 120
  133. }
  134. DIV {
  135.     FONT-FAMILY: Times New Roman
  136. }
  137. </STYLE>
  138.  
  139. <STYLE id=3DFontStyleSheet>@font-face {
  140.     font-family: Tempus Sans ITC;
  141.     src:url(cid:075901bdbe87$13554660$d55d389d@scottst2.dns.microsoft.com);
  142. }
  143. </STYLE>
  144.  
  145. </HEAD>
  146. <BODY background=3D"" bgColor=3D#c0c0c0 leftMargin=3D0 topMargin=3D0>
  147. <DIV class=3DPreCreateRule id=3DNavigationButtons style=3D"VISIBILITY: =
  148. hidden">
  149. <FORM name=3DNavigationButtonsForm><INPUT name=3DStart type=3Dbutton =
  150. value=3D"Play  >/Replay >"><INPUT name=3DBackward type=3Dbutton =
  151. value=3D"Back  <<"><INPUT name=3DForward type=3Dbutton value=3D"Forward  =
  152. >>"><INPUT name=3DWebpage type=3Dbutton value=3DAbout...><INPUT =
  153. name=3DSceneStatus type=3Dbutton value=3D" Loading... "></FORM></DIV>=20
  154. <DIV class=3DDocClientData id=3DDocClientData Themes =3D=20
  155. " <AR|ARS1| =
  156. <TT|TTa5|TTb0|TTc30844|TTd5|TTe0|TTf30854|TTg5|TTh0|TTi30856|>|>|"=20
  157. lclJ =3D null lclFrench =3D null lclZ =3D 1 lclEnglish =3D 1 skuOE =3D =
  158. null skuGWDelux =3D 1=20
  159. skuGW =3D 1 KeyWords =3D null OutputStyle =3D "simple greeting  (one to =
  160. two scenes)"=20
  161. ProjectType =3D "multimedia greeting" AOPTable =3D=20
  162. " <AR|ARS1| <AP|APa{guid =
  163. {A3649D6E-5058-11CF-9E27-00AA00BBB8AF}}|APbGreetings Workshop|>|>|"=20
  164. GW_NextID =3D 43>
  165. <DIV class=3DSx1 id=3DSx1 SoundPaths =3D=20
  166. " <AR|ARS1| <SN| =
  167. <CP|CPa4A00000030300000000000000C000000000000640000C1000000A384F4D45435E4=
  168. D4D4C5D41494E4C535E40303030393F5E2D4944400FFFFDAED00000000000000000000000=
  169. 0000000000000000000000000300000400000003000000200000010000000FFFFFFFF0000=
  170. 0000FFFFFFFF99E7000042000000420000003300000006000000060000000000000081000=
  171. 0000000000000000000000000000000000070870000C3000000|CPbX:\v3Contnt\clipme=
  172. d\sound\MID_v2\SN00009_.mid|CPccid:043c01bd88fc$b1f065e0$44de389d@emma2.d=
  173. ns.microsoft.com|CPdSN00009_.mid|>|SNa0|SNb1|SNc1|SNd0|SNe0|>|>|"=20
  174. PageEffect =3D " <PE| <TR|TRa7|TRb2|TRc2|TRd1|TRe2|>|PEa1|PEb8|>|" =
  175. PageName =3D PD2>
  176. <DIV class=3DPD2 id=3DPD2 NoBackground =3D 1 PolyPath =3D=20
  177. 1,6,0.286865,137.319,0,300,570,300,570,0,0.286865,0,0.286865,137.319,2,16=
  178. 777215,0,><IMG=20
  179. class=3DIx3 id=3DIx3 name=3DIx3=20
  180. src=3D"cid:074e01bdbe87$12327140$d55d389d@scottst2.dns.microsoft.com"></D=
  181. IV>=20
  182. <DIV class=3DPI4 id=3DPI4 SoundPaths =3D " <AR|ARS0|>|" ClipPathInfo =3D =
  183.  
  184. " =
  185. <CP|CPa8A80000090300000000000000C000000000000642000000030300000000000000C=
  186. 00000000000064000001000000A38414C4C4D41425B4C5D41494E4C500FFFFDAED0000000=
  187. 0000000000000000000000000000000000000000008B9D1172F201D112B4400AA007AB4FF=
  188. C00000002600460013003300030023001300F500E20076009600660000000000000000000=
  189. 00000000000000086001600C600C600D60016002700B600C5000000000000000000400000=
  190. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  191. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  192. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  193. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  194. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  195. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  196. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  197. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  198. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  199. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  200. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  201. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  202. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  203. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  204. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  205. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  206. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  207. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  208. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  209. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  210. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  211. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  212. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  213. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  214. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  215. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  216. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  217. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  218. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  219. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  220. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  221. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  222. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  223. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  224. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  225. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  226. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  227. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  228. 0000000000000000000000000000000000000000000000000000000000000FF7D32000000=
  229. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  230. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  231. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  232. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  233. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  234. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  235. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  236. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  237. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  238. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  239. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  240. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  241. 00000000000000000000000000000004840CC00D3002010400041000A2041000A204100A5=
  242. D294E4445485A302132303D0A0D7D0A0E235879302B7D0A090845494748445A3023303130=
  243. 787B302C4546445A30213030787B302F465542564C4F475A3028696464656E6B30205F435=
  244. 944594F4E4A302162637F6C6574756B30245F405A30233030787B302659435942494C4944=
  245. 595A3028696464656E6B3027594444584A3025373130787B302A5D294E4445485A3|CPbX:=
  246. \v3Contnt\clipmed\mmclips\b130_139\Bd13021_.gif|CPccid:052c01bd6e2d$25f46=
  247. 800$44de389d@emma2.dns.microsoft.com|CPdBd13021_.gif|>|"=20
  248. ImageType =3D 0><IMG class=3DIx5 height=3D295 id=3DIx5 name=3DIx5=20
  249. src=3D"cid:052c01bd6e2d$25f46800$44de389d@emma2.dns.microsoft.com"=20
  250. width=3D306></DIV>=20
  251. <DIV class=3DPI6 id=3DPI6 SoundPaths =3D " <AR|ARS0|>|" ClipPathInfo =3D =
  252.  
  253. " =
  254. <CP|CPa8A80000090300000000000000C000000000000642000000030300000000000000C=
  255. 00000000000064000001000000A38414C4C4D41425B4C5D41494E4C500FFFFDAED0000000=
  256. 0000000000000000000000000000000000000000008B9D1172F201D112B4400AA007AB4FF=
  257. C00000002600460013004300030023003300F500E20076009600660000000000000000000=
  258. 00000000000000086001600C600C600D60016002700B600C5000000000000000000400000=
  259. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  260. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  261. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  262. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  263. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  264. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  265. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  266. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  267. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  268. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  269. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  270. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  271. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  272. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  273. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  274. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  275. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  276. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  277. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  278. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  279. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  280. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  281. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  282. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  283. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  284. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  285. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  286. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  287. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  288. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  289. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  290. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  291. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  292. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  293. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  294. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  295. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  296. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  297. 0000000000000000000000000000000000000000000000000000000000000FDACCC000000=
  298. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  299. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  300. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  301. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  302. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  303. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  304. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  305. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  306. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  307. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  308. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  309. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  310. 00000000000000000000000000000004D40CC00D3002010400041000A2041000A204100BE=
  311. C63A438590D879FF63FD1DF664F33066DFEF94A95C4CF412708E1897615A0303D0D0A6EE9=
  312. 525FA6684F48D017ED915A8D9E9AC485C2B037884639ACDEFC07592B662C014A18F8D0DE3=
  313. 762CF9511E0A701E054C46550BE692FAD336490EBF29906C7C19CC77563156260F4E3D502=
  314. 1F224BD3395259B8B897E85BCF491B8EDD13642628A9C606A7014925F02A3E17468|CPbX:=
  315. \v3Contnt\clipmed\animatn\b140_149\Bd14023_.gif|CPccid:052f01bd6e2d$32b13=
  316. 5a0$44de389d@emma2.dns.microsoft.com|CPdBd14023_.gif|>|"=20
  317. ImageType =3D 1><IMG class=3DIx7 height=3D243 id=3DIx7 name=3DIx7=20
  318. src=3D"cid:052f01bd6e2d$32b135a0$44de389d@emma2.dns.microsoft.com"=20
  319. width=3D297></DIV>=20
  320. <DIV class=3DPT8 id=3DPT8 SoundPaths =3D " <AR|ARS0|>|" ButtonEvent =3D=20
  321. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  322. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  323. ExitEffect =3D=20
  324. " <EE| =
  325. <TR|TRa7|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb1|EEc100|EEd0|EEf4|EEg0|>|"=20
  326. EntranceEffect =3D=20
  327. " <EE| =
  328. <TR|TRa7|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf1|EEg2|>|"=20
  329. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><FONT =
  330. color=3D#000000=20
  331. face=3D"Tempus Sans ITC" size=3D5><STRONG>It never hurts <BR>to have a =
  332. friend <BR>to=20
  333. hold on to.</STRONG></FONT></DIV></DIV>=20
  334. <DIV class=3DSx9 id=3DSx9 SoundPaths =3D " <AR|ARS0|>|" PageEffect =3D=20
  335. " <PE| <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|PEa1|PEb4|>|" PageName =3D PD10>
  336. <DIV class=3DPD10 id=3DPD10 NoBackground =3D 1 PolyPath =3D=20
  337. 1,6,0.286865,137.319,0,300,570,300,570,0,0.286865,0,0.286865,137.319,2,16=
  338. 777215,0,=20
  339. ClipPathInfo =3D " <CP|CPaNIL|CPb|CPc|CPd|>|" CAGQueryIndx =3D -1><IMG =
  340. class=3DIx11=20
  341. id=3DIx11 name=3DIx11=20
  342. src=3D"cid:075101bdbe87$12f85950$d55d389d@scottst2.dns.microsoft.com"></D=
  343. IV>=20
  344. <DIV class=3DPI12 id=3DPI12 SoundPaths =3D " <AR|ARS0|>|" ClipPathInfo =
  345. =3D=20
  346. " =
  347. <CP|CPa8A80000090300000000000000C000000000000642000000030300000000000000C=
  348. 00000000000064000001000000A38414C4C4D41425B4C5D41494E4C500FFFFDAED0000000=
  349. 0000000000000000000000000000000000000000008B9D1172F201D112B4400AA007AB4FF=
  350. C00000002600460013003300030023001300F500E20076009600660000000000000000000=
  351. 00000000000000086001600C600C600D60016002700B600C5000000000000000000400000=
  352. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  353. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  354. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  355. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  356. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  357. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  358. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  359. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  360. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  361. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  362. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  363. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  364. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  365. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  366. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  367. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  368. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  369. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  370. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  371. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  372. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  373. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  374. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  375. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  376. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  377. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  378. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  379. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  380. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  381. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  382. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  383. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  384. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  385. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  386. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  387. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  388. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  389. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  390. 0000000000000000000000000000000000000000000000000000000000000CF2ACC000000=
  391. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  392. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  393. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  394. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  395. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  396. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  397. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  398. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  399. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  400. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  401. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  402. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  403. 00000000000000000000000000000004840CC00D3002010400041000A2041000A204100A5=
  404. D294E4445485A302132303D0A0D7D0A0E235879302B7D0A090845494748445A3023303130=
  405. 787B302C4546445A30213030787B302F465542564C4F475A3028696464656E6B30205F435=
  406. 944594F4E4A302162637F6C6574756B30245F405A30233030787B302659435942494C4944=
  407. 595A3028696464656E6B3027594444584A3025373130787B302A5D294E4445485A3|CPbX:=
  408. \v3Contnt\clipmed\mmclips\b130_139\Bd13021_.gif|CPccid:052c01bd6e2d$25f46=
  409. 800$44de389d@emma2.dns.microsoft.com|CPdBd13021_.gif|>|"=20
  410. ImageType =3D 0><IMG class=3DIx13 height=3D295 id=3DIx13 name=3DIx13=20
  411. src=3D"cid:052c01bd6e2d$25f46800$44de389d@emma2.dns.microsoft.com"=20
  412. width=3D306></DIV>=20
  413. <DIV class=3DPI14 id=3DPI14 SoundPaths =3D " <AR|ARS0|>|" ClipPathInfo =
  414. =3D=20
  415. " =
  416. <CP|CPa8A80000090300000000000000C000000000000642000000030300000000000000C=
  417. 00000000000064000001000000A38414C4C4D41425B4C5D41494E4C500FFFFDAED0000000=
  418. 0000000000000000000000000000000000000000008B9D1172F201D112B4400AA007AB4FF=
  419. C00000002600460013004300030023003300F500E20076009600660000000000000000000=
  420. 00000000000000086001600C600C600D60016002700B600C5000000000000000000400000=
  421. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  422. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  423. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  424. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  425. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  426. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  427. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  428. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  429. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  430. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  431. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  432. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  433. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  434. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  435. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  436. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  437. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  438. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  439. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  440. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  441. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  442. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  443. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  444. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  445. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  446. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  447. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  448. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  449. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  450. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  451. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  452. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  453. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  454. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  455. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  456. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  457. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  458. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  459. 0000000000000000000000000000000000000000000000000000000000000D1878C000000=
  460. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  461. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  462. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  463. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  464. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  465. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  466. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  467. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  468. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  469. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  470. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  471. 0000000000000000000000000000000000000000000000000000000000000000000000000=
  472. 00000000000000000000000000000004D40CC00D3002010400041000A2041000A204100BE=
  473. C63A438590D879FF63FD1DF664F33066DFEF94A95C4CF412708E1897615A0303D0D0A6EE9=
  474. 525FA6684F48D017ED915A8D9E9AC485C2B037884639ACDEFC07592B662C014A18F8D0DE3=
  475. 762CF9511E0A701E054C46550BE692FAD336490EBF29906C7C19CC77563156260F4E3D502=
  476. 1F224BD3395259B8B897E85BCF491B8EDD13642628A9C606A7014925F02A3E17468|CPbX:=
  477. \v3Contnt\clipmed\animatn\b140_149\Bd14023_.gif|CPccid:052f01bd6e2d$32b13=
  478. 5a0$44de389d@emma2.dns.microsoft.com|CPdBd14023_.gif|>|"=20
  479. ImageType =3D 1><IMG class=3DIx15 height=3D243 id=3DIx15 name=3DIx15=20
  480. src=3D"cid:052f01bd6e2d$32b135a0$44de389d@emma2.dns.microsoft.com"=20
  481. width=3D297></DIV>=20
  482. <DIV class=3DPT16 id=3DPT16 SoundPaths =3D " <AR|ARS0|>|" ButtonEvent =
  483. =3D=20
  484. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  485. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  486. ExitEffect =3D=20
  487. " <EE| =
  488. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  489. EntranceEffect =3D=20
  490. " <EE| =
  491. <TR|TRa7|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  492. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><STRONG><FONT=20
  493. face=3D"Tempus Sans ITC" size=3D5>Let me know <BR>if I can help,=20
  494. <BR>Tonya.</FONT></STRONG></DIV></DIV></DIV>  =20
  495. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  496. id=3DAW42 soundsrc=20
  497. =3D cid:043c01bd88fc$b1f065e0$44de389d@emma2.dns.microsoft.com> <IMG=20
  498. src=3D""></DIV> =20
  499. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW42nav =
  500. name=3DAW42nav=20
  501. src=3Dcid:043c01bd88fc$b1f065e0$44de389d@emma2.dns.microsoft.com =
  502. autostart =3D no=20
  503. MASTERSOUND></DIV>
  504. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  505. if ( navigator.appVersion.substring(0,1) < 4 )
  506.  alert("Sorry but your Web browser needs to be updated. You must have at =
  507. least a version 4.0 browser to view this project.");
  508. if ( navigator.appName !=3D "Netscape" )                                            =09
  509. {                                                                                    =09
  510.     document.body.background =3D "";                                                =09
  511.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  512.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  513.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  514. transition=3D0)";        =09
  515. }                                                                                    =09
  516.  
  517. var    OBJ_SCENE        =3D 0;        =09
  518. var    OBJ_PLAYER        =3D 1;        =09
  519. var PLAYER_IMAGE    =3D 0;        =09
  520. var    PLAYER_TEXT        =3D 1;        =09
  521. var PLAYER_DRAW        =3D 2;        =09
  522. var    NAME_SCENE        =3D "S"        =09
  523. var    NAME_PLAYER        =3D "P"        =09
  524. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  525. var    PLAYER_NAME_TEXT    =3D "T"
  526. var PLAYER_NAME_DRAW    =3D "D"
  527. var    IE_VISIBLE            =3D "visible";
  528. var    IE_HIDDEN            =3D "hidden";
  529. var    IE_INHERIT            =3D "inherit";
  530. var    NAV_VISIBLE            =3D "show";
  531. var    NAV_HIDDEN            =3D "hide";
  532. var    NAV_INHERIT            =3D "inherit";
  533. var    DEFAULT_TICK_RATE        =3D 100;    =09
  534. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  535. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  536. var    TMR_PROJ                =3D 0;    =09
  537. var    TMR_SCENE                =3D 1;    =09
  538. var    RR_NONE                    =3D 0;    =09
  539. var    RR_PAGE_BUTTONS            =3D 1;    =09
  540. var    RR_FULL_RUNTIME            =3D 2;    =09
  541. var    DUR_FOREVER                =3D -1;    =09
  542. var    DELAY_NONE                =3D 0;    =09
  543. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  544. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  545. var    DUR_UNTIL_DONE            =3D -1;    =09
  546. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  547. var    TT_BUTTONDOWN            =3D 1;    =09
  548. var    TT_BUTTONUP                =3D 2;    =09
  549. var    TT_MOUSEOVER            =3D 3;    =09
  550. var    TT_MOUSEOUT                =3D 4;    =09
  551. var    TB_PAGE_TURNER            =3D -1;    =09
  552. var    TB_START_PLAYER            =3D -2;    =09
  553. var NULL_TRANSITION            =3D -1;
  554. var    TEXT_FLYIN                =3D 101;
  555. var TEXT_TYPEWRITER        =3D 102;
  556. var    FLYIN_TOP                =3D 0;
  557. var    FLYIN_BOTTOM            =3D 1;
  558. var    FLYIN_LEFT                =3D 2;
  559. var    FLYIN_RIGHT                =3D 3;
  560. var    FLYIN_ROTATE            =3D 4;
  561. var    FLYIN_BY_LETTER            =3D 1;
  562. var    FLYIN_BY_WORD            =3D 2;
  563. var    FLYIN_BY_LINE            =3D 3;
  564. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  565. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  566. var    PS_UNINITIALIZED    =3D 0;
  567. var PS_INITIALIZED        =3D 1;
  568. var    PS_RUNNING            =3D 2;
  569. var PS_PAUSED            =3D 3;
  570. var PS_COMPLETE            =3D 4;
  571. var    sceneArray        =3D new Array();=09
  572. var currentScene    =3D null;        =09
  573. var nScenes            =3D 0;        =09
  574. var stProjState =3D PS_UNINITIALIZED;=09
  575. var stButtons    =3D false;        =09
  576. var    stNoInput    =3D 0;            =09
  577. var strPause =3D new Array( "" );
  578. var strPlay =3D new Array( "" );
  579. var    formStatus =3D null;
  580. var    tickTimer        =3D null;        =09
  581. var sys            =3D navigator.appName;                                    =09
  582. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  583. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  584. var    platform    =3D navigator.platform;                                    =09
  585. window.onload =3D PreSetup;
  586. window.onerror =3D Error;
  587. function Error()
  588. {
  589.     alert("There has been an unidentified error in this file's script. You =
  590. may be able to fix this problem by refreshing your browser.");
  591.     return true;
  592. }
  593. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  594. delay, webpage )
  595. {
  596.     this.tickRate =3D tickRate;
  597.     this.startScene =3D startScene;
  598.     this.stopScene =3D stopScene;
  599.     this.rtReq =3D rtReq;
  600.     this.autoStart =3D autoStart;
  601.     this.delay =3D delay;
  602.     this.webpage =3D webpage;
  603. }
  604. function PreSetup()
  605. {
  606.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  607.     {
  608.         setTimeout( "Setup();", Project.delay*1000 );=20
  609.         return;
  610.     }
  611. =09
  612.     Setup();
  613. }
  614. function Setup()=20
  615. { =20
  616.     stNoInput++;                            =09
  617.     if ( vers < 4 ) return;                    =09
  618.     if ( sys =3D=3D "Netscape" )                =09
  619.     {
  620.         document.all =3D new Array;            =09
  621.         Extract(document);                    =09
  622.     =09
  623.         document.body =3D new Object;
  624.         document.body.clientWidth =3D window.innerWidth;
  625.         document.body.clientHeight =3D window.innerHeight;
  626.         document.body.scrollTop =3D window.pageXOffset;=20
  627.         document.body.scrollLeft =3D window.pageYOffset;
  628.     }
  629.     stButtons =3D SetupButtons();                =09
  630.     ProjectInitialize();                    =09
  631.     stNoInput--;                            =09
  632.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  633.         Start();                                            =09
  634. }
  635. function ProjectInitialize()
  636. {
  637. =09
  638.     tickTimer =3D new Timer();
  639. =09
  640. =09
  641.     InitializeScenes();
  642. =09
  643.     tickTimer.StartTicking();                            =09
  644. =09
  645.     if ( Project.startScene =3D=3D null )        =09
  646.         Project.startScene =3D 0;                =09
  647.     stProjState =3D PS_INITIALIZED;            =09
  648. =09
  649. }
  650. function ProjectStart( startScene )
  651. {
  652.     stProjState =3D PS_RUNNING;
  653.     if ( startScene !=3D null )
  654.         ChangeScene( startScene );
  655.     else
  656.         ChangeScene( Project.startScene );
  657. }
  658. function ProjectComplete()
  659. {
  660.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  661.         return;                                =09
  662.     ProjectShutdown();
  663.     StatusChange();                            =09
  664. }
  665. function ProjectShutdown()
  666. {
  667.     KillTimer();                                    =09
  668.     StopEverythingOnScenes( false );
  669.     currentScene =3D null;
  670.     stProjState =3D PS_COMPLETE;                        =09
  671. }
  672. function Extract( obj )
  673. {
  674. =09
  675. =09
  676.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  677.     {
  678.         var el =3D obj.layers[intLayer];        =09
  679.         document.all[el.id] =3D new Object    =09
  680.         var newEl =3D document.all[el.id];    =09
  681.     =09
  682.         newEl.id =3D el.id;                            =09
  683.         newEl.style =3D new Object;                    =09
  684.         newEl.style.pixelTop =3D parseInt(el.top);
  685.         newEl.style.pixelLeft =3D parseInt(el.left);
  686.         if (null!=3Del.clip)=20
  687.         {
  688.             newEl.offsetWidth =3D el.clip.width;    =09
  689.             newEl.offsetHeight =3D el.clip.height
  690.         }
  691.     =09
  692.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  693.             newEl.style.visibility =3D IE_HIDDEN;
  694.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  695.             newEl.style.visibility =3D IE_VISIBLE;
  696.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  697.             newEl.style.visibility =3D IE_INHERIT;
  698.         else
  699.             newEl.style.visibility =3D "";
  700.     =09
  701.         newEl.style.zIndex =3D el.zIndex;
  702.         newEl.style.backgroundColor =3D el.bgColor;
  703.         newEl.style.backgroundImage =3D "url("+el.background+")";
  704.         newEl.NSLayer =3D el;                        =09
  705.     =09
  706.     =09
  707.     =09
  708.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  709.         {
  710.             var image =3D el.document.images[intLoop]    =09
  711.             var    imageName =3D image.name;                =09
  712.             if ( imageName =3D=3D null )                =09
  713.                 continue;                            =09
  714.         =09
  715.             document.all[imageName] =3D image;        =09
  716.             document.images[imageName] =3D image;        =09
  717.         }
  718.     =09
  719.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  720.         {
  721.             var form =3D el.document.forms[intLoop];    =09
  722.             var formName =3D form.name;                =09
  723.             if ( formName =3D=3D null )
  724.                 continue;
  725.             document.all[formName] =3D form;            =09
  726.             document.forms[formName] =3D form;        =09
  727.         =09
  728.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  729. innerLoop++)
  730.             {
  731.                 var element =3D form.elements[innerLoop]=09
  732.                 var elementName =3D element.name;
  733.                 if ( elementName =3D=3D null )            =09
  734.                     continue;
  735.                 document.all[elementName] =3D element;=09
  736.             }
  737.         }
  738.         if ( el.layers.length > 0 )                =09
  739.             Extract(el)                            =09
  740.     }
  741. }
  742. function Scene( duration )
  743. {
  744.     this.duration =3D duration;
  745. }
  746. function InitializeScenes()
  747. {
  748.     var objScene;                            =09
  749.     var sceneNumber =3D 0;                    =09
  750. =09
  751.     for ( sceneName in Scenes )
  752.     {
  753.         objScene =3D Scenes[sceneName];        =09
  754.         objScene.number =3D parseInt(sceneNumber);                =09
  755.         objScene.name =3D sceneName;                    =09
  756.         objScene.HTML =3D document.all[sceneName];    =09
  757.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  758.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  759.             objScene.duration =3D DUR_FOREVER;
  760.         InitializePlayers( objScene );        =09
  761.     =09
  762.         if ( objScene.entryTrans =3D=3D null )
  763.         {
  764.             objScene.entryTrans =3D new Object();
  765.             objScene.entryTrans.type =3D NULL_TRANSITION;
  766.         }
  767.     =09
  768.         if ( objScene.Bhv !=3D null )
  769.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  770. bhvIdx++ )=09
  771.                 bhv.Initialize( objScene, bhv);
  772.         objScene.numBhv =3D bhvIdx;                                            =09
  773.         sceneArray[sceneNumber++] =3D objScene;=09
  774.     }
  775.     nScenes =3D sceneNumber;                    =09
  776. }
  777. function StopEverythingOnScenes( fPause )
  778. {
  779.     var objScene;                            =09
  780.     for ( sceneName in Scenes )
  781.     {
  782.         objScene =3D Scenes[sceneName];                    =09
  783.     =09
  784.     =09
  785.         if ( objScene.Bhv !=3D null )
  786.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  787. bhvIdx++ )=09
  788.                 bhv.StopEverything( bhv, fPause );
  789.         StopEverythingOnPlayers( objScene, fPause );        =09
  790.     }
  791.     return;
  792. }
  793. function ChangeScene( nextSceneNumber )
  794. {
  795.     var    previousScene =3D currentScene;                    =09
  796.     StopSceneTimers();                                    =09
  797.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  798.     currentScene.previousScene =3D previousScene;            =09
  799.     if ( currentScene.duration =3D=3D null )                =09
  800.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  801. =09
  802.     if ( currentScene.Bhv !=3D null )
  803.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  804.         {
  805.             var bhv =3D currentScene.Bhv[bhvIdx]
  806.             if ( bhv =3D=3D null)                            =09
  807.                 continue;
  808.             var delay =3D bhv.delay
  809.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  810.                 bhv.Start( bhv );                                    =09
  811.             else if ( delay > 0 )                                =09
  812.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  813.         }
  814.     StartScenePlayers( currentScene );                            =09
  815.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  816. SceneTransitionDone );=09
  817. =09
  818.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  819.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  820. TMR_SCENE );
  821.     StatusChange();                                        =09
  822.     return;
  823. }
  824. function SceneTransitionDone( objScene )
  825. {
  826. =09
  827. =09
  828.     if ( currentScene.previousScene !=3D null )
  829.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  830. =09
  831.     if ( currentScene.Bhv !=3D null )
  832.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  833.         {
  834.             var bhv =3D currentScene.Bhv[bhvIdx]
  835.             if ( bhv =3D=3D null)                            =09
  836.                 continue;
  837.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  838.                 bhv.Start( bhv );                                =09
  839.         }
  840.     =09
  841.     StartScenePlayersAfterTransition( currentScene );=09
  842. }
  843. function SceneExit( thisScene, nextScene )
  844. {
  845.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  846. nextScene.number;
  847.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  848. true;
  849. =09
  850. =09
  851. =09
  852.     for ( playerName in currentScene.Players )
  853.     {
  854.         objPlayer =3D currentScene.Players[playerName];        =09
  855.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  856.     }
  857. =09
  858.     if ( currentScene.Bhv !=3D null )
  859.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  860.         {
  861.             var bhv =3D currentScene.Bhv[bhvIdx]
  862.             if ( bhv =3D=3D null)                            =09
  863.                 continue;
  864.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  865.                 bhv.Stop( bhv );                        =09
  866.         }
  867. =09
  868. =09
  869.     if ( finalScene =3D=3D false )                    =09
  870.         ChangeScene( nextSceneNumber )            =09
  871.     else
  872.         ProjectComplete()                        =09
  873.     =09
  874. }
  875. function Player( delay, duration )
  876. {
  877.     this.delay =3D delay;
  878.     this.duration =3D duration;
  879. }
  880. function InitializePlayers( objScene )
  881. {
  882.     var objPlayer;                        =09
  883.     var    playerNumber =3D 0;                =09
  884.     for ( playerName in objScene.Players )
  885.     {
  886.         objPlayer =3D objScene.Players[playerName];        =09
  887.         objPlayer.number =3D playerNumber;                =09
  888.         objPlayer.name =3D playerName;                    =09
  889.         objPlayer.HTML =3D document.all[playerName];        =09
  890.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  891.         objPlayer.position =3D new Position(objPlayer);    =09
  892.     =09
  893.         if ( objPlayer.delay =3D=3D null )                    =09
  894.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  895.     =09
  896.     =09
  897.         if        ( objPlayer.entryTrans =3D=3D null )
  898.         {
  899.             objPlayer.entryTrans =3D new Object();
  900.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  901.         }=20
  902.     =09
  903.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  904.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  905.         {
  906.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  907. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  908.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  909.                     objPlayer.entryTrans.type =3D null;                            =09
  910.         }
  911.     =09
  912.         if ( objPlayer.exitTrans =3D=3D null )
  913.         {
  914.             objPlayer.exitTrans =3D new Object();
  915.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  916.         }
  917.     =09
  918.         if ( objPlayer.Bhv !=3D null )
  919.         {
  920.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  921.  
  922.                 bhv.Initialize( objPlayer, bhv);
  923.             objPlayer.numBhv =3D bhvIdx;                                    =09
  924.         }
  925.         else
  926.             objPlayer.numBhv =3D 0;
  927.         playerNumber ++;                =09
  928.     }=09
  929. }
  930. function StopEverythingOnPlayers( objScene, fPause )
  931. {
  932.     var objPlayer;                        =09
  933.     for ( playerName in objScene.Players )
  934.     {
  935.         objPlayer =3D objScene.Players[playerName];        =09
  936.     =09
  937.     =09
  938.         if ( objPlayer.Bhv !=3D null )
  939.         {
  940.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  941.  
  942.                 bhv.StopEverything( bhv, fPause );
  943.         }
  944.         DisableTrigger( objPlayer );                    =09
  945.     }=09
  946.     return;
  947. }
  948. function StartScenePlayers( objScene )
  949. {
  950. =09
  951.     for ( playerName in objScene.Players )
  952.     {
  953.         objPlayer =3D objScene.Players[playerName];        =09
  954.     =09
  955.     =09
  956.     =09
  957.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  958.             StartPlayer( objPlayer )                    =09
  959.         else if ( objPlayer.delay    > 0 )                =09
  960.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  961. TMR_SCENE);
  962.     }
  963. }
  964. function StartScenePlayersAfterTransition( objScene )
  965. {
  966. =09
  967.     for ( playerName in objScene.Players )
  968.     {
  969.         objPlayer =3D objScene.Players[playerName];        =09
  970.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  971.             StartPlayer( objPlayer )                    =09
  972.     }
  973. }
  974. function StartPlayer( objPlayer )
  975. {
  976. =09
  977.     if ( objPlayer.Bhv !=3D null )
  978.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  979.         {
  980.             var bhv =3D objPlayer.Bhv[bhvIdx]
  981.             if ( bhv =3D=3D null)                            =09
  982.                 continue;
  983.             var delay =3D bhv.delay
  984.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  985.                 bhv.Start( bhv );                                =09
  986.             else if ( delay > 0 )                                =09
  987.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  988.         }
  989. =09
  990.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  991. PlayerEntryTransitionDone );
  992. =09
  993. =09
  994.     if ( objPlayer.duration > 0 )
  995.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  996. TMR_SCENE );                                =09
  997. }
  998. function PlayerEntryTransitionDone( objPlayer )
  999. {
  1000. =09
  1001.     if ( objPlayer.Bhv !=3D null )
  1002.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1003.         {
  1004.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1005.             if ( bhv =3D=3D null)                            =09
  1006.                 continue;
  1007.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1008.                 bhv.Start( bhv );                                =09
  1009.         }
  1010. =09
  1011.     if ( objPlayer.Triggers !=3D null )
  1012.         EnableTrigger( objPlayer );
  1013. }
  1014. function PlayerExit( objPlayer )
  1015. {
  1016. =09
  1017.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1018. PlayerExitTransitionDone );
  1019. }
  1020. function PlayerExitTransitionDone( objPlayer, finalScene )
  1021. {
  1022. =09
  1023.     if ( objPlayer.Bhv !=3D null )
  1024.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1025.         {
  1026.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1027.             if ( bhv =3D=3D null)                            =09
  1028.                 continue;
  1029.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1030.                 bhv.Stop( bhv );                        =09
  1031.         }
  1032. =09
  1033.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1034.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1035. =09
  1036. =09
  1037. =09
  1038.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1039.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1040.     return;
  1041. }
  1042. function Trigger( trigType, trigBhv, player, scene )
  1043. {
  1044.     this.triggerType =3D trigType;
  1045.     this.triggerBhv =3D trigBhv;
  1046.     this.player =3D player;
  1047.     this.nextSceneNum =3D scene;
  1048. }
  1049. function EnableTrigger( objPlayer )
  1050. {
  1051.     if ( sys !=3D "Netscape" )                                =09
  1052.     {
  1053.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1054.         for ( trx in objPlayer.Triggers )                    =09
  1055.         {
  1056.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1057.             if ( trigger.triggerType =3D=3D null )
  1058.                 trigger.triggerType =3D 0;                    =09
  1059.             var tt =3D trigger.triggerType;                    =09
  1060.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1061.             {
  1062.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1063.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1064.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1065.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1066.             }
  1067.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1068.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1069.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1070.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1071.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1072.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1073.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1074.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1075.         }
  1076.     }
  1077.     else                                        =09
  1078.     {
  1079.         for ( trx in objPlayer.Triggers )        =09
  1080.         {
  1081.             var    trigger =3D objPlayer.Triggers[trx];=09
  1082.             if ( trigger.triggerType =3D=3D null )
  1083.                 trigger.triggerType =3D 0;                    =09
  1084.             var tt =3D trigger.triggerType;                    =09
  1085.             if ( tt=3D=3D 0 )                                    =09
  1086.             {
  1087.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1088. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1089.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1090.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1091.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1092.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1093.             }
  1094.             else if    ( tt =3D=3D TT_BUTTONUP )
  1095.             {
  1096.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1097.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1098.             }
  1099.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1100.             {
  1101.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1102.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1103.             }
  1104.         }
  1105.     =09
  1106.     }
  1107. }
  1108. function DisableTrigger( objPlayer )
  1109. {
  1110.     if ( sys !=3D "Netscape" )            =09
  1111.     {
  1112.         objPlayer.HTML.onmousedown =3D null;
  1113.         objPlayer.HTML.onmouseup =3D null;=09
  1114.         objPlayer.HTML.onmouseover =3D null;    =09
  1115.         objPlayer.HTML.onmouseout =3D null;
  1116.     }
  1117.     else                                =09
  1118.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1119. Event.MOUSEOVER | Event.MOUSEOUT );
  1120. }
  1121. function EventProcessor( e )
  1122. {
  1123.     var trigger;                                =09
  1124.     var    type;                                    =09
  1125.     var    button;                                    =09
  1126.     var    eventType;                                =09
  1127.     var objPlayer;                                =09
  1128.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1129.         return;
  1130.     if ( sys !=3D "Netscape" )                    =09
  1131.     {
  1132.         type =3D event.type;
  1133.         button =3D event.button;
  1134.     }
  1135.     else                                        =09
  1136.     {
  1137.         type =3D e.type;
  1138.         button =3D e.which;
  1139.     }
  1140. =09
  1141.     if (type =3D=3D "mousedown")
  1142.     {
  1143.         if ( button !=3D 1 )                    =09
  1144.             return;
  1145.         eventType =3D TT_BUTTONDOWN;
  1146.         if ( sys =3D=3D "Netscape" )            =09
  1147.         {
  1148.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1149.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1150.         }
  1151.     }
  1152.     else if (type =3D=3D "mouseup")
  1153.     {
  1154.         if ( button !=3D 1 )                    =09
  1155.             return;
  1156.         eventType =3D TT_BUTTONUP;
  1157.         if ( sys =3D=3D "Netscape" )            =09
  1158.         {
  1159.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1160.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1161.         }
  1162.     }
  1163.     else if (type =3D=3D "mouseover")
  1164.     {
  1165.         eventType =3D TT_MOUSEOVER;
  1166.     }
  1167.     else if (type =3D=3D "mouseout")
  1168.     {
  1169.         eventType =3D TT_MOUSEOUT;
  1170.     }
  1171.     var triggerArray =3D objPlayer.Triggers;        =09
  1172.     var trigger;                                =09
  1173. =09
  1174.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1175.     {
  1176.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1177. eventType) )
  1178.         {
  1179.         =09
  1180.         =09
  1181.         =09
  1182.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1183.             {
  1184.             =09
  1185.             =09
  1186.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1187. =3D=3D "") )
  1188.                     SceneExit( currentScene );
  1189.                 else
  1190.                 {
  1191.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1192.                     {
  1193.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1194.                             InitializePlayers( sceneArray[ii] );
  1195.                     }
  1196.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1197.                 }
  1198.             }
  1199.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1200.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1201.             else=20
  1202.             {
  1203.             =09
  1204.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1205.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1206.                 bhv.Trigger( bhv, eventType );                                =09
  1207.             }  =09
  1208.         }
  1209.     }
  1210.     return;=09
  1211. }
  1212. function Transition( type, rate, flyFrom, flySubtype )
  1213. {
  1214.     this.type =3D type;
  1215.     this.rate =3D rate;
  1216.     this.flyFrom =3D flyFrom;
  1217.     this.flySubtype =3D flySubtype;
  1218. }
  1219. function StartTransition( transObj, trans, visibility, callback )
  1220. {
  1221.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1222. =09
  1223. =09
  1224. =09
  1225.     if    ( ("Netscape" =3D=3D sys) ||=20
  1226.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1227. NULL_TRANSITION) ) )
  1228.     {
  1229.         SetVisibility( transObj.HTML, visibility );
  1230.         callback( transObj );
  1231.         return;
  1232.     }
  1233. =09
  1234. =09
  1235. =09
  1236. =09
  1237.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1238. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1239.     {
  1240.         StartTextFlyin( transObj );
  1241.         return;
  1242.     }
  1243. =09
  1244.     if ( platform !=3D "Win32" )
  1245.     {
  1246.         SetVisibility( transObj.HTML, visibility );
  1247.         callback( transObj );
  1248.         return;
  1249.     }
  1250.     =09
  1251. =09
  1252. =09
  1253. =09
  1254. =09
  1255. =09
  1256.     if ( trans.type =3D=3D NULL_TRANSITION )
  1257.     {
  1258.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1259. transition=3D0)";
  1260.     }
  1261.     else    =09
  1262.     {
  1263.         duration =3D TRANSITION_RATES[trans.rate];
  1264.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1265. ", transition=3D" + trans.type + ")";
  1266.     }
  1267.     stNoInput++;                                    =09
  1268.     transObj.HTML.filters(0).Apply();                =09
  1269. =09
  1270.     SetVisibility( transObj.HTML, visibility );        =09
  1271. =09
  1272.     transObj.HTML.filters(0).Play()                    =09
  1273.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1274. }
  1275. function TransitionDoneEvent( )
  1276. {
  1277.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1278.     stNoInput--;                                                =09
  1279.     if        ( type =3D=3D OBJ_SCENE )
  1280.     {
  1281.     =09
  1282.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1283. currentScene.name) )
  1284.             SceneTransitionDone();
  1285.     }
  1286.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1287.     {
  1288.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1289.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1290.             PlayerEntryTransitionDone( objPlayer ); =20
  1291.         else                                                    =09
  1292.             PlayerExitTransitionDone( objPlayer, false );
  1293.     }
  1294.     return;
  1295. }
  1296. function InitializeTextFlyin( objPlayer )
  1297. {
  1298.     if ( sys =3D=3D "Netscape" )                                    =09
  1299.         return false;
  1300.     var    transition =3D objPlayer.entryTrans;                        =09
  1301.     var    transUnits =3D transition.flySubtype;                        =09
  1302.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1303. =09
  1304.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1305. transition.flyFrom : FLYIN_TOP;    =09
  1306.     =09
  1307. =09
  1308.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1309.     {
  1310.         var    textHTML    =3D objPlayer.HTML;                =09
  1311.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1312.         var    newInnerHTML    =3D "";                        =09
  1313.     =09
  1314.         transition.textOrder =3D new Array();                =09
  1315.         textOrder =3D transition.textOrder;                =09
  1316. =09
  1317.     =09
  1318.     =09
  1319.     =09
  1320.     =09
  1321.         var flyinIdx =3D 0;                        =09
  1322.         var    flyinBuffer =3D "";
  1323.     =09
  1324.     =09
  1325.     =09
  1326.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1327. style=3D'position:relative;visibility:hidden;'" : " =
  1328. style=3D'visibility:hidden;'";
  1329.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1330.         {
  1331.         =09
  1332.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1333.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1334.             while ( letterIdx<oldInnerHTML.length )
  1335.             {
  1336.             =09
  1337.             =09
  1338.             =09
  1339.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1340. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1341.                 {
  1342.                     if ( charNext =3D=3D "<" )                                                                =09
  1343.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1344.                     else
  1345.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1346.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1347.                     newInnerHTML +=3D tagString;
  1348.                     letterIdx =3D endTagIdx;                                            =09
  1349.                 =09
  1350.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1351.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1352.                         break;
  1353.                 }
  1354.             =09
  1355.                 else
  1356.                 {
  1357.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1358.                     newInnerHTML +=3D thisChar;
  1359.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1360.                         break;                                        =09
  1361.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1362. )    =09
  1363.                         break;
  1364.                 }
  1365.             }
  1366.             newInnerHTML +=3D "</span>"
  1367.             textOrder[flyinIdx] =3D new Object();
  1368.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1369.             flyinIdx++;                                                            =09
  1370.         }
  1371.     =09
  1372.         if ( flyinIdx =3D=3D 0 )
  1373.             return false;
  1374.     =09
  1375.         textHTML.innerHTML =3D newInnerHTML;
  1376.         transition.numUnits =3D flyinIdx;                        =09
  1377.     }
  1378. =09
  1379. =09
  1380. =09
  1381.     textOrder =3D transition.textOrder;
  1382.     var currentEl =3D document.all[textOrder[0].name];    =09
  1383.     var currentOffset =3D currentEl.offsetLeft;=09
  1384.     var previousEl, previousOffset;
  1385.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1386.     {
  1387.         previousOffset =3D currentOffset;                            =09
  1388.         previousEl =3D currentEl;
  1389.         textElName =3D textOrder[count].name;                    =09
  1390.         currentEl =3D document.all[textElName];
  1391.         SetVisibility( currentEl, IE_HIDDEN );
  1392.         currentOffset =3D currentEl.offsetTop;
  1393.     =09
  1394.     =09
  1395.     =09
  1396.     =09
  1397.     =09
  1398.     =09
  1399.         if ( currentOffset !=3D previousOffset )                                =09
  1400.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1401.                 previousEl.innerHTML =3D "<br>";
  1402.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1403.             direction =3D count % FLYIN_ROTATE;            =09
  1404.         else
  1405.             direction =3D transDirection;
  1406.     =09
  1407.         if        ( direction =3D=3D FLYIN_LEFT )
  1408.         {
  1409.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1410. currentEl.offsetParent.offsetWidth);
  1411.             currentEl.style.posLeft =3D tempPos;                    =09
  1412.             textOrder[count].dx =3D -movePerTick;                    =09
  1413.             textOrder[count].dy =3D 0;
  1414.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1415.         }
  1416.         else if ( direction =3D=3D FLYIN_RIGHT )
  1417.         {
  1418.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1419. currentEl.offsetParent.offsetLeft;
  1420.             currentEl.style.posLeft =3D tempPos;
  1421.             textOrder[count].dx =3D movePerTick;                    =09
  1422.             textOrder[count].dy =3D 0;
  1423.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1424.         }
  1425.         else if    ( direction =3D=3D FLYIN_TOP )
  1426.         {
  1427.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1428. currentEl.offsetParent.offsetHeight);
  1429.             currentEl.style.posTop =3D tempPos;
  1430.             textOrder[count].dx =3D 0;
  1431.             textOrder[count].dy =3D (-movePerTick);                =09
  1432.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1433.         }
  1434.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1435.         {
  1436.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1437. currentEl.offsetParent.style.posTop;
  1438.             currentEl.style.posTop =3D tempPos;
  1439.             textOrder[count].dx =3D 0;
  1440.             textOrder[count].dy =3D movePerTick;                    =09
  1441.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1442.         }
  1443.     }
  1444. =09
  1445.     transition.charIdx =3D 0;                            =09
  1446.     transition.moveIdx =3D 0;                            =09
  1447.     textElName =3D transition.textOrder[0].name;
  1448.     transition.currentEl =3D document.all[textElName];=09
  1449.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1450.     return true;
  1451. }
  1452. function StartTextFlyin( objPlayer )
  1453. {
  1454. =09
  1455.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1456.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1457. }
  1458. function TextFlyinTick( objPlayer )
  1459. {
  1460.     var    transition =3D objPlayer.entryTrans;                    =09
  1461.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1462.     var textEl =3D transition.currentEl;                        =09
  1463. =09
  1464. =09
  1465.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1466.     {
  1467.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1468.         textEl.style.posLeft -=3D spanObj.dx;
  1469.         return false;                                        =09
  1470.     }
  1471.     =09
  1472. =09
  1473.     textEl.style.posTop =3D 0;                                =09
  1474.     textEl.style.posLeft =3D 0;
  1475.     =09
  1476. =09
  1477.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1478. transition.textOrder.length )=09
  1479.     {
  1480.         PlayerEntryTransitionDone( objPlayer );                =09
  1481.         return true;                                        =09
  1482.     }
  1483.     else
  1484.     {
  1485.         transition.moveIdx =3D 0;                                =09
  1486.         textElName =3D transition.textOrder[charIdx].name;
  1487.         transition.currentEl =3D document.all[textElName];    =09
  1488.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1489.         return false;                                        =09
  1490.     }                                                        =09
  1491. }
  1492. var    SND_DUR_SCENE            =3D -1;=09
  1493. var    SND_DUR_PROJECT            =3D 0;=09
  1494. var ST_WAV                    =3D 1;=09
  1495. var    ST_MID                    =3D 2;=09
  1496. var    NAV_EXT                    =3D "nav"=09
  1497. var MidiTag                    =3D null;=09
  1498. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1499. {
  1500. =09
  1501.     this.Initialize =3D InitializeSound;
  1502.     this.Start =3D StartSound;
  1503.     this.Trigger =3D StartSound;
  1504.     this.Stop =3D StopSound;
  1505.     this.StopEverything =3D StopEverythingOnSounds;
  1506. =09
  1507.     this.delay =3D delay;
  1508.     this.duration =3D duration;
  1509.     this.loop =3D loop;
  1510.     this.tagName =3D tagName;
  1511.     this.fileName =3D fileName;
  1512.     this.soundType =3D soundType;
  1513. }
  1514. function InitializeSound( objParent, objSound )
  1515. {
  1516.     if ( sys =3D=3D "Netscape" )
  1517.     {
  1518.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1519.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1520.         return;
  1521.     }
  1522.     objSound.objParent =3D objParent;                =09
  1523.     objSound.html =3D document.all[objSound.tagName];=09
  1524.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1525. =09
  1526. =09
  1527.     if (objSound.soundType =3D=3D ST_MID )
  1528.     {
  1529.         if ( MidiTag =3D=3D null )                    =09
  1530.             MidiTag =3D objSound.html;            =09
  1531.         else
  1532.             objSound.html =3D MidiTag;            =09
  1533.     }        =09
  1534. }
  1535. function StartSound( objSound )
  1536. {
  1537.     if ( sys =3D=3D "Netscape" )                    =09
  1538.     {
  1539.         if ( objSound.html !=3D null )            =09
  1540.             objSound.html.play(objSound.navLoop);
  1541.         return;
  1542.     }
  1543.     objSound.html.src =3D objSound.fileName;        =09
  1544.     objSound.html.loop =3D objSound.loop;            =09
  1545.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1546.         objSound.html.volume =3D 0;                    =09
  1547.     if ( objSound.duration > 0 )
  1548.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1549. TMR_PROJ );
  1550. }
  1551. function StopSound( objSound, fPause )
  1552. {
  1553.     if ( sys =3D=3D "Netscape" )                    =09
  1554.     {
  1555.         if ( objSound.html !=3D null )            =09
  1556.             objSound.html.stop();
  1557.         return;
  1558.     }
  1559.     objSound.html.loop =3D 0;
  1560.     objSound.html.src =3D "";                            =09
  1561.     if ( objSound.soundType =3D=3D ST_WAV )
  1562.         objSound.html.volume =3D -10000;
  1563. }
  1564. function StopEverythingOnSounds( objSound )
  1565. {
  1566.     StopSound( objSound, true );
  1567.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1568.         objSound.html.volume =3D -500;                        =09
  1569. }
  1570. var    SND_DUR_SCENE            =3D -1;=09
  1571. var    SND_DUR_PROJECT            =3D 0;=09
  1572. function Swapper( idle, hover, click )
  1573. {
  1574. =09
  1575.     this.Initialize =3D InitializeSwap;
  1576.     this.Start =3D StartSwap;
  1577.     this.Trigger =3D TriggerSwap;
  1578.     this.Stop =3D StopSwap;
  1579.     this.StopEverything =3D StopSwap;
  1580. =09
  1581.     this.idle =3D idle;
  1582.     this.hover =3D hover;
  1583.     this.click =3D click;
  1584. }
  1585. function InitializeSwap( objParent, objSwap )
  1586. {
  1587.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1588.         return;
  1589. =09
  1590.     var    idle    =3D objSwap.idle;                        =09
  1591.     var    hover    =3D objSwap.hover;
  1592.     var    click    =3D objSwap.click;
  1593. =09
  1594. =09
  1595. =09
  1596. =09
  1597. =09
  1598. =09
  1599. =09
  1600.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1601. !=3D null) )
  1602.     {
  1603.         SetVisibility( document.all[hover], IE_HIDDEN );
  1604.         objSwap.srcHover =3D document.all[hover].src;
  1605.         document.all[hover].src =3D "";
  1606.     }
  1607.     else
  1608.         objSwap.srcHover =3D document.all[idle].src;
  1609.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1610. !=3D null) )
  1611.     {
  1612.         SetVisibility( document.all[click], IE_HIDDEN );
  1613.         objSwap.srcClick =3D document.all[click].src;
  1614.         document.all[click].src =3D "";
  1615.     }
  1616.     else
  1617.         objSwap.srcClick =3D document.all[idle].src;
  1618. =09
  1619.     objSwap.srcIdle =3D document.all[idle].src;
  1620. }
  1621. function StartSwap( objSwap )
  1622. {
  1623. =09
  1624. }
  1625. function TriggerSwap( objSwap, eventType )
  1626. {
  1627.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1628.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1629.     else if ( eventType =3D=3D TT_BUTTONUP )
  1630.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1631.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1632.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1633.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1634.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1635.     return;
  1636. }
  1637. function StopSwap( objSwap, fPause )
  1638. {
  1639.     if ( fPause )                        =09
  1640.         return;
  1641. }
  1642. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1643. var    PE_STOP        =3D 0;                            =09
  1644. var    PE_AGAIN    =3D 1;                            =09
  1645. var    PE_REV        =3D 2;                            =09
  1646. var    PE_EXIT        =3D 3;                            =09
  1647. var    PD_FWD        =3D 1;
  1648. var    PD_BACK        =3D -1;
  1649. function Point( x, y, rate )
  1650. {
  1651.     this.x =3D x;
  1652.     this.y =3D y;
  1653.     this.rate =3D rate;
  1654. }
  1655. function Paths( delay, edgeEffect )
  1656. {
  1657. =09
  1658.     this.Initialize =3D InitializePathAnimation;
  1659.     this.Start =3D StartPathAnimation;
  1660.     this.Trigger =3D StartPathAnimation;
  1661.     this.Stop =3D StopPathAnimation;
  1662.     this.StopEverything =3D StopPathAnimation;
  1663. =09
  1664.     this.delay =3D delay;
  1665.     this.edgeEffect =3D edgeEffect;
  1666. }
  1667. function InitializePathAnimation( objPlayer, path )
  1668. {
  1669.     var    segment;                                =09
  1670.     var pathIndex;
  1671.     var totalDistance;                            =09
  1672.     var    distanceX;                                =09
  1673.     var    distanceY;
  1674.     var dx;                                        =09
  1675.     var    dy;
  1676.     var travelTime;                                =09
  1677.     var    remX;                                    =09
  1678.     var    remY;
  1679. =09
  1680.     if ( stProjState !=3D PS_UNINITIALIZED )
  1681.     {
  1682.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1683.         return;
  1684.     }
  1685.     path.objPlayer =3D objPlayer;                    =09
  1686.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1687.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1688. =09
  1689. =09
  1690.     path[0].x -=3D halfWidth;
  1691.     path[0].y -=3D halfHeight;
  1692.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1693.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1694.     {
  1695.         px =3D parseInt(pathIndex);                =09
  1696.         segment =3D path[px];                        =09
  1697.     =09
  1698.     =09
  1699.     =09
  1700.         path[px+1].x -=3D halfWidth;
  1701.         path[px+1].y -=3D halfHeight;
  1702.     =09
  1703.         distanceX =3D path[px+1].x - segment.x;    =09
  1704.         distanceY =3D path[px+1].y - segment.y;    =09
  1705.     =09
  1706.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1707. (distanceY*distanceY) );
  1708.     =09
  1709.     =09
  1710.         travelTime =3D Math.round(totalDistance / =
  1711. PATH_PER_TICK[segment.rate]);
  1712.     =09
  1713.     =09
  1714.         if ( distanceX > 0 )                        =09
  1715.             dx =3D Math.floor( distanceX / travelTime );=09
  1716.         else if ( distanceX < 0 )                    =09
  1717.             dx =3D Math.ceil( distanceX / travelTime );=09
  1718.         else
  1719.             dx =3D 0;
  1720.     =09
  1721.     =09
  1722.     =09
  1723.     =09
  1724.         remX =3D distanceX % travelTime;
  1725.     =09
  1726.         if ( distanceY > 0 )                        =09
  1727.             dy =3D Math.floor( distanceY / travelTime );
  1728.         else if ( distanceY < 0 )
  1729.             dy =3D Math.ceil( distanceY / travelTime );
  1730.         else
  1731.             dy =3D 0;
  1732.         remY =3D distanceY % travelTime;
  1733.         segment.number =3D px;                        =09
  1734.         segment.ticks =3D 0;
  1735.         segment.travelTime =3D travelTime;
  1736.         segment.dx =3D dx;
  1737.         segment.dy =3D dy;
  1738.         segment.remX =3D remX;
  1739.         segment.remY =3D remY;
  1740.     }
  1741.     path.numSegs =3D parseInt(pathIndex);                =09
  1742.     path.dir =3D PD_FWD;                                        =09
  1743.     return;
  1744. }
  1745. function StartPathAnimation( path )
  1746. {
  1747.     path.currentSegment =3D path[0];    =09
  1748.     path.currentSegment.ticks =3D 0;    =09
  1749.     path.cntSegs =3D 0;                                =09
  1750. =09
  1751. =09
  1752.     if ( path.dir =3D=3D PD_BACK )                            =09
  1753.     {
  1754.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1755.         {
  1756.             path[ii].dx *=3D -1;
  1757.             path[ii].dy *=3D -1;
  1758.             path[ii].remX *=3D -1;
  1759.             path[ii].remY *=3D -1;
  1760.         }
  1761.         path.dir =3D PD_FWD;                                =09
  1762.     }
  1763.     StartAnimationTimer( path, PathAnimationTick );
  1764. }
  1765. function StopPathAnimation( path, fPause )
  1766. {
  1767.     return;
  1768. }
  1769. function PathAnimationTick( path )
  1770. {
  1771.     var    objPlayer =3D path.objPlayer;            =09
  1772.     var segment =3D path.currentSegment;        =09
  1773.     var    currentPosition =3D objPlayer.position;=09
  1774.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1775.     {
  1776.         newX =3D currentPosition.x + segment.dx;        =09
  1777.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1778.             segment.remX > 0 ? newX++ : newX--;
  1779.         newY =3D currentPosition.y + segment.dy;        =09
  1780.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1781.             segment.remY > 0 ? newY++ : newY--;
  1782.         currentPosition.SetPosition( newX, newY );=09
  1783.         return false;                            =09
  1784.     }
  1785. =09
  1786. =09
  1787.     if ( ++path.cntSegs < path.numSegs )
  1788.     {
  1789.     =09
  1790.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1791.         path.currentSegment.ticks =3D 0;                            =09
  1792.             =09
  1793.         return false;
  1794.     }
  1795.     =09
  1796. =09
  1797.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1798.     {
  1799.     =09
  1800.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1801.     =09
  1802.         path.currentSegment =3D path[0];                =09
  1803.         path.currentSegment.ticks =3D 0;                =09
  1804.         path.cntSegs =3D 0;                            =09
  1805.         return false;                                =09
  1806.     }                        =09
  1807.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1808.     {
  1809.         path.dir *=3D -1;                                =09
  1810.     =09
  1811.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1812.         {
  1813.             path[ii].dx *=3D -1;
  1814.             path[ii].dy *=3D -1;
  1815.             path[ii].remX *=3D -1;
  1816.             path[ii].remY *=3D -1;
  1817.         }
  1818.         path.currentSegment.ticks =3D 0;                =09
  1819.         path.cntSegs =3D 0;                            =09
  1820.         return false;
  1821.     }
  1822.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1823.     {
  1824.         PlayerExit( objPlayer );
  1825.         return true;
  1826.     }
  1827.     else
  1828.         return true;                                =09
  1829. }
  1830. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1831. function Size( zoom, rate )
  1832. {
  1833.     this.zoom =3D zoom;
  1834.     this.rate =3D rate;
  1835. }
  1836. function Grows( delay )
  1837. {
  1838. =09
  1839.     this.Initialize =3D InitializeGrowAnimation;
  1840.     this.Start =3D StartGrowAnimation;
  1841.     this.Trigger =3D StartGrowAnimation;
  1842.     this.Stop =3D StopGrowAnimation;
  1843.     this.StopEverything =3D StopGrowAnimation;
  1844. =09
  1845.     this.delay =3D delay;
  1846. }
  1847. function InitializeGrowAnimation( objPlayer, grow )
  1848. {
  1849.     if ( sys =3D=3D "Netscape" )
  1850.         return;
  1851.     var    child =3D objPlayer.HTML.children[0];                    =09
  1852.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1853. =09
  1854. =09
  1855. =09
  1856.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1857.     {
  1858.         grow.realWidth =3D child.width;
  1859.         grow.realHeight =3D child.height;
  1860.     }
  1861.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1862.     {
  1863.         grow =3D null;                                        =09
  1864.         return;
  1865.     }
  1866.     grow.objPlayer =3D objPlayer;                                =09
  1867. =09
  1868.     grow.currentSegment =3D grow[0];                            =09
  1869.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1870. =09
  1871. =09
  1872. =09
  1873.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1874.     child.height *=3D (grow.currentSegment.zoom / 100);
  1875. =09
  1876.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1877.     {
  1878.         gx =3D parseInt(growIndex);                =09
  1879.         segment =3D grow[gx];                        =09
  1880.         if ( grow[gx+1] =3D=3D null )                =09
  1881.         {
  1882.             grow.finalSegment =3D grow[gx-1];        =09
  1883.             break;                                =09
  1884.         }
  1885.     =09
  1886.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1887.         if ( growth >=3D 0 )                                        =09
  1888.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1889.         else
  1890.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1891.     =09
  1892.         growthTicks =3D growth / growthFactor;        =09
  1893.     =09
  1894.         segment.number =3D gx;                        =09
  1895.         segment.growth =3D growth;
  1896.         segment.growthFactor =3D growthFactor;
  1897.         segment.growthTicks =3D growthTicks;
  1898.         segment.currentTicks =3D 0;
  1899.     }
  1900. }
  1901. function StartGrowAnimation( grow )
  1902. {=09
  1903.     if ( sys =3D=3D "Netscape" )
  1904.         return;
  1905.     grow.currentSegment =3D grow[0];                        =09
  1906.     grow.currentTicks =3D 0;
  1907.     StartAnimationTimer( grow, GrowAnimationTick );
  1908. }
  1909. function StopGrowAnimation( grow, fPause )
  1910. {
  1911.     return;
  1912. }
  1913. function GrowAnimationTick( grow )
  1914. {
  1915.     if ( sys =3D=3D "Netscape" )
  1916.         return true;                                    =09
  1917.     var    objPlayer =3D grow.objPlayer;                        =09
  1918.     var    child =3D objPlayer.HTML.children[0];                =09
  1919.     var segment =3D grow.currentSegment;                    =09
  1920.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1921.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1922.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1923.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1924.         return false;                                    =09
  1925.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1926.         return true;                                    =09
  1927.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1928.     grow.currentTicks =3D 0;
  1929.     return false;                                        =09
  1930. }
  1931. function Timer()
  1932. {
  1933.     if ( Project.tickRate =3D=3D null )        =09
  1934.         this.tickRate =3D DEFAULT_TICK_RATE;
  1935.     else
  1936.         this.tickRate =3D Project.tickRate;
  1937.     this.oneShots =3D new Array();
  1938.     this.animations =3D new Array();
  1939.     this.tickCounter =3D 0;                        =09
  1940.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1941.     this.timerID =3D null;
  1942.     this.StartTicking =3D StartTicking;            =09
  1943.     this.StopTicking =3D StopTicking;
  1944. =09
  1945. }
  1946. function StartTicking()
  1947. {
  1948.     if ( this.timerID =3D=3D null )
  1949.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1950. }
  1951. function StopTicking()
  1952. {
  1953.     if ( this.timerID !=3D null )
  1954.         clearInterval( this.timerID );
  1955.     this.timerID =3D null;
  1956. }
  1957. function TimerTick()
  1958. {
  1959.     var timerEvent;
  1960. =09
  1961.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1962.     {
  1963.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1964.             continue;                                        =09
  1965.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1966.             tickTimer.animations[ii] =3D null;                =09
  1967.     }
  1968. =09
  1969.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1970.     {
  1971.     =09
  1972.         var length =3D tickTimer.oneShots.length;                =09
  1973.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1974.         {
  1975.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1976.                 continue;                                    =09
  1977.         =09
  1978.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1979.             {
  1980.                 tickTimer.oneShots[ii] =3D null;                =09
  1981.                 timerEvent.callback( timerEvent.callbackObj );=09
  1982.             }
  1983.         }
  1984.     }
  1985.     return;
  1986. }
  1987. function StartOneShotTimer( obj, time, callback, type )
  1988. {
  1989.     var    timerIndex;                                =09
  1990.     var timerEvent =3D new Object();                =09
  1991. =09
  1992.     timerEvent.callbackObj =3D obj;                =09
  1993.     timerEvent.callback =3D callback;                =09
  1994.     timerEvent.type =3D type;                        =09
  1995. =09
  1996. =09
  1997.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1998. tickTimer.ticksPerSecond);
  1999.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2000. timerIndex++ );=09
  2001.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2002.     return;
  2003. }
  2004. function StartAnimationTimer( obj, callback )
  2005. {
  2006.     var timerIndex;=20
  2007.     timerEvent =3D new Object();
  2008.     timerEvent.callbackObj =3D obj;                =09
  2009.     timerEvent.callback =3D callback;                =09
  2010.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2011. timerIndex++);=09
  2012.     tickTimer.animations[timerIndex] =3D timerEvent;
  2013. }
  2014. function StopSceneTimers()
  2015. {
  2016.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2017.     {
  2018.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2019.             continue;
  2020.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2021.             tickTimer.oneShots[ii] =3D null;            =09
  2022.     }
  2023. =09
  2024.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2025.         tickTimer.animations[ii] =3D null;
  2026. }
  2027. =09
  2028. function KillTimer()
  2029. {
  2030.     if ( tickTimer !=3D null )                    =09
  2031.     {
  2032.         window.clearTimeout( tickTimer.timerID);=09
  2033.         tickTimer =3D null;                        =09
  2034.     }
  2035. }
  2036. function SetColor(el, color)=20
  2037. {
  2038.     if ( el.style =3D=3D null )                =09
  2039.         return;
  2040. =09
  2041.     el.style.backgroundColor =3D color;    =09
  2042.     if ("Netscape"=3D=3Dsys)=20
  2043.         el.NSLayer.bgColor =3D color;        =09
  2044. }
  2045. function SetZIndex(el, zindex)=20
  2046. {
  2047.     if ( el.style =3D=3D null )                =09
  2048.         return;
  2049. =09
  2050.     el.style.zIndex =3D zindex;            =09
  2051.     if ("Netscape"=3D=3Dsys)=20
  2052.         el.NSLayer.zIndex =3D zindex        =09
  2053. }
  2054. function SetVisibility(el, val)=20
  2055. {
  2056.     if ( el.style =3D=3D null )                =09
  2057.         return;
  2058.     el.style.visibility =3D val;            =09
  2059.        =20
  2060.     if ( "Netscape"=3D=3Dsys )                =09
  2061.     {
  2062.         if        ( val =3D=3D IE_HIDDEN )
  2063.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2064.         else if ( val =3D=3D IE_VISIBLE )
  2065.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2066.         else if ( val =3D=3D IE_INHERIT )
  2067.             el.NSLayer.visibility =3D NAV_INHERIT;
  2068.         else
  2069.             el.NSLayer.visibility =3D "";
  2070.     }
  2071. }
  2072. function Position( obj )
  2073. {
  2074.     this.object =3D obj;                        =09
  2075.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2076.     this.y =3D obj.HTML.style.pixelTop;        =09
  2077.     this.SetPosition =3D SetPosition;
  2078. }
  2079. function SetPosition( newX, newY )=20
  2080. {
  2081.     var el =3D this.object.HTML;                =09
  2082.     if ( el.style =3D=3D null )                    =09
  2083.         return;
  2084.                 =09
  2085.     el.style.pixelTop =3D newY;    =09
  2086.     el.style.pixelLeft =3D newX;
  2087.     this.x =3D newX;                            =09
  2088.     this.y =3D newY;
  2089.     if ( "Netscape"=3D=3Dsys )                    =09
  2090.     {
  2091.         el.NSLayer.top =3D parseInt( newY );
  2092.         el.NSLayer.left =3D parseInt( newX );
  2093.         el.offsetTop =3D el.NSLayer.top;
  2094.         el.offsetLeft =3D el.NSLayer.left;
  2095.     }
  2096. }
  2097. function SetContent(el, content)=20
  2098. {
  2099.     if ( el.style =3D=3D null )                    =09
  2100.         return;
  2101.     if ( "Netscape"=3D=3Dsys )                    =09
  2102.     {
  2103.         el.NSLayer.document.open();            =09
  2104.         el.NSLayer.document.write(content);    =09
  2105.         el.NSLayer.document.close();        =09
  2106.     }
  2107.     else                                    =09
  2108.         el.innerHTML=3Dcontent;
  2109. }
  2110. function SetupButtons()
  2111. {
  2112.     var rtn =3D false;                    =09
  2113.     if ( document.all.Pause !=3D null )
  2114.     {
  2115.         document.all.Pause.onclick =3D Pause;
  2116.         strPause =3D document.all.Pause.value.split( '/' );
  2117.         document.all.Pause.value =3D strPause[0];
  2118.     }
  2119.     if (document.all.Stop !=3D null )
  2120.         document.all.Stop.onclick =3D Stop;
  2121.     if ( document.all.Forward !=3D null )
  2122.         document.all.Forward.onclick =3D Forward;
  2123.     if ( document.all.Backward !=3D null )
  2124.         document.all.Backward.onclick =3D Backward;
  2125.     if ( document.all.Webpage !=3D null )
  2126.         document.all.Webpage.onclick =3D GotoWebpage;
  2127.     if ( document.all.SceneStatus !=3D null )
  2128.         formStatus =3D document.all.SceneStatus;
  2129.     if ( document.all.Start !=3D null )
  2130.     {
  2131.         document.all.Start.onclick =3D Start;
  2132.         strPlay =3D document.all.Start.value.split( '/' );
  2133.         document.all.Start.value =3D strPlay[0];
  2134.         rtn =3D true;
  2135.     }
  2136.     else
  2137.         rtn =3D false;
  2138.     if ( document.all.NavigationButtons !=3D null )
  2139.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2140.     return rtn;
  2141. }
  2142. function Start()
  2143. {
  2144.     if ( stNoInput )                                    =09
  2145.         return;
  2146.     if ( stButtons =3D=3D true )                            =09
  2147.     {
  2148.         document.all.Start.value =3D strPlay[1];
  2149.         if ( document.all.Pause !=3D null )
  2150.         {
  2151.             document.all.Pause.value =3D strPause[0];
  2152.         }
  2153.     }
  2154.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2155. PS_PAUSED) )=09
  2156.     {
  2157.         ProjectShutdown();
  2158.         ProjectInitialize();
  2159.     }
  2160.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2161.         ProjectInitialize();
  2162.     ProjectStart();                                    =09
  2163. }
  2164. function Pause()
  2165. {
  2166. =09
  2167.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2168.     {
  2169.         tickTimer.StartTicking();                    =09
  2170.         if ( document.all.Pause !=3D null )
  2171.         {
  2172.             document.all.Pause.value =3D strPause[0];
  2173.         }
  2174.         stProjState =3D PS_RUNNING;
  2175.         StatusChange();                                =09
  2176.     }
  2177.     else
  2178.     {
  2179.         if ( tickTimer !=3D null )                    =09
  2180.             tickTimer.StopTicking();                =09
  2181.         if    ( stProjState !=3D PS_RUNNING )            =09
  2182.             return;
  2183.         stProjState =3D PS_PAUSED;
  2184.         if ( document.all.Pause !=3D null )
  2185.         {
  2186.             document.all.Pause.value =3D strPause[1];
  2187.         }
  2188.         StopEverythingOnScenes( true );                =09
  2189.         StatusChange();                                =09
  2190.     }
  2191. }
  2192. function Stop()
  2193. {
  2194.     if ( stNoInput )                                    =09
  2195.         return;
  2196.     location.reload();
  2197. }
  2198. function Forward()
  2199. {
  2200.     if ( stNoInput )                                    =09
  2201.         return;
  2202. =09
  2203.     if ( stProjState !=3D PS_RUNNING )
  2204.         return;
  2205.     SceneExit( currentScene );                =09
  2206. }
  2207. function Backward()
  2208. {
  2209.     if ( stNoInput )                                    =09
  2210.         return;
  2211.     var nextScene;
  2212. =09
  2213. =09
  2214. =09
  2215.     if        ( stProjState =3D=3D PS_COMPLETE )
  2216.         nextScene =3D Project.stopScene;
  2217.     else if ( stProjState !=3D PS_RUNNING )
  2218.         return;
  2219.     else
  2220.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2221. - 1;
  2222.     ProjectShutdown();
  2223.     ProjectInitialize();
  2224.     ProjectStart( nextScene );            =09
  2225. }
  2226. function GotoWebpage()
  2227. {
  2228.     window.open( Project.webpage);                    =09
  2229. }
  2230. function StatusChange( )
  2231. {
  2232.     var        stsPage =3D null;                =09
  2233.     var        stsState =3D null;            =09
  2234.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2235.     {
  2236.         stsState =3D "Initializing";
  2237.         stsPage =3D ""
  2238.     }
  2239.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2240.     {
  2241.         stsState =3D "Ready";
  2242.         stsPage =3D "";
  2243.     }
  2244.     else if    ( stProjState =3D=3D PS_RUNNING )
  2245.     {
  2246.         stsState =3D "Playing";
  2247.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2248.     }
  2249.     else if    ( stProjState =3D=3D PS_PAUSED )
  2250.         stsState =3D "Paused";
  2251.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2252.         stsState =3D "Complete";
  2253. =09
  2254.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2255.         formStatus.value =3D stsPage;
  2256. =09
  2257.     if ( stsState !=3D null )
  2258.         top.status =3D stsState;=20
  2259. }
  2260. function GetSceneFromNumber( sceneNum )
  2261. {
  2262.     return sceneArray[sceneNum];    =09
  2263. }
  2264. function GetPlayerFromName( playerName )
  2265. {
  2266.     var objPlayer;
  2267. =09
  2268. =09
  2269.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2270. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2271.         return objPlayer;                    =09
  2272. =09
  2273.     var objScene;
  2274.     for ( sceneName in Scenes )                    =09
  2275.     {
  2276.         objScene =3D Scenes[sceneName];
  2277.         if ( objScene.Players !=3D null )
  2278.         {
  2279.             objPlayer =3D objScene.Players[playerName];
  2280.             if ( objPlayer !=3D null )
  2281.                 return objPlayer;                    =09
  2282.         }
  2283.     }=09
  2284.         =09
  2285.     return null;                                =09
  2286. }
  2287. function GetObjectTypeFromName( nameString )
  2288. {
  2289.     var type =3D nameString.substr(0,1);    =09
  2290.     if        ( type =3D=3D NAME_SCENE )        =09
  2291.         return OBJ_SCENE;
  2292.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2293.         return OBJ_PLAYER;
  2294. }
  2295. function GetPlayerTypeFromName( nameString )
  2296. {
  2297.     var type =3D nameString.substr(1,1);    =09
  2298.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2299.         return PLAYER_IMAGE;
  2300.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2301.         return PLAYER_DRAW;
  2302.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2303.         return PLAYER_TEXT;
  2304. }
  2305. function resetGifAnimation()
  2306. {
  2307.     var temp =3D document.all["img1"].src;
  2308.     document.all["img1"].src =3D temp;
  2309. }
  2310. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2311. "http://home-publishing.com/SKU/V3Pub.asp");
  2312. Scenes =3D new Object();
  2313. Scenes.Sx1 =3D new Scene( 8 );
  2314. Scenes.Sx1.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2315. Scenes.Sx1.Bhv =3D new Array();
  2316. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW42", =
  2317. "cid:043c01bd88fc$b1f065e0$44de389d@emma2.dns.microsoft.com" );
  2318. Scenes.Sx1.Players =3D new Object();
  2319. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2320. Scenes.Sx1.Players.PI6 =3D new Player( 0, -1 );
  2321. Scenes.Sx1.Players.PT8 =3D new Player( 1, 4 );
  2322. Scenes.Sx1.Players.PT8.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2323. Scenes.Sx1.Players.PT8.exitTrans =3D new Transition( 12, 2, 0, 0 );
  2324. Scenes.Sx9 =3D new Scene( 4 );
  2325. Scenes.Sx9.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2326. Scenes.Sx9.Players =3D new Object();
  2327. Scenes.Sx9.Players.PI12 =3D new Player( 0, -1 );
  2328. Scenes.Sx9.Players.PI14 =3D new Player( 0, -1 );
  2329. Scenes.Sx9.Players.PT16 =3D new Player( 0, -1 );
  2330. Scenes.Sx9.Players.PT16.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2331.  
  2332. </SCRIPT>
  2333. </BODY></HTML>
  2334.  
  2335. ------=_NextPart_001_075C_01BDBE4C.67158F20--
  2336.  
  2337. ------=_NextPart_000_075B_01BDBE4C.67158F20
  2338. Content-Type: image/gif
  2339. Content-Transfer-Encoding: base64
  2340. Content-ID: <074e01bdbe87$12327140$d55d389d@scottst2.dns.microsoft.com>
  2341. X-Content-Source: C:\TEMP\IMG307.GIF
  2342.  
  2343. R0lGODlhOwItAff/AP39/f///wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2344. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2345. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2346. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2347. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2348. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2349. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2350. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2351. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2352. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2353. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2354. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2355. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2356. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP39/SH5BAEBAP8ALAAAAAA7Ai0B
  2357. QAjSAAMIHEiwoMGDCBMqXMiwocOHECNKnEixosWLGDNq3Mixo8ePIEMm/CeypMmTKFOqXMmypcuX
  2358. MGMOJCmzps2bOHPq3Mmzp0uaPoMKHUq0qNGjSBUCTcq0qdOnUKNKnTm1qtWrWLNqxbh0q9evYMOK
  2359. Ddp1rNmzaNOqtVh2rdu3cON+bSu3rt27eH3Szcu3r9+/IPcCHky4sGGDgg8rXsw4buLGkCNL1vp4
  2360. suXLmI1Wzsy5s+eYmz+LHk3aY+jSqFOrbnh6tevXqlvDnk2bs+zauHMzbb6tu7dvv7x/Cx8ONzjx
  2361. 48jFGk/OvLnV5c6jS08Kfbr16z2rY9/OHXT37+CLag9PvjzH8ebTq5eIfr379wjbw58PXz79++nt
  2362. 498PXj///9j5B+CA0QlI4IHIGYjggr8pyOCDuDkI4YSvSUjhhahoWYjhhp9pyOGHmHkI4oiRiUji
  2363. iYqZiOKKg6nI4ot8uQjjjHXJSOONbtmI445n6cjjj2D5COSQWQlJ5JFTGYnkkk4pyeSTRzkJ5ZRC
  2364. SUnllTtZieWWNmnJ5ZcveQnmmCqJSeaZJZmJ5pp4prHpZpBvxkmZnHQ+V+edUamJ554j8elnlH8G
  2365. OpSegvpJaKF7HoronYouSmejjsb5z6SUVmrppZhmqummnHbq6aeghirqqKSWauqpqKaq6qqsturq
  2366. q7DGKiunkdbqna24sgRprmfuyuuYvv76ZbDCbklssVcei+yUTsou+2Szzi4JbbRHTkvtkNZe+2O2
  2367. 2u7Ibbc3fgvujOKO+2K55q6IbronrsvuiO6++2G88m5Ib70X3ovvhPru+2C//i4IcMAHDkzwgAYf
  2368. /Ehfwgrvx3DD9z0M8XwST/xexRavh3HG+XHs7MYekwdyyP2RXOzIJnOHcsoBsszryi5PB3PMBdJs
  2369. 68w2M4dzzgny7OjOPg8HdNBGDRJd6NBG64Z00hEy/efSTs8GddQVUp2o1XhOjXVqWm9dWtdejwZ2
  2370. 2B2SLanZb46NdmZqr31Z225PBnfcJdLdq91kzo33YkR6731Y334XBnjgLRJurOFYDo54X4ovnlfj
  2371. jt8FeeQ1Uv6s5UxOjvlbmm++VueepwV66D2Sjq3pQI6Oeliqrz6X697CjjZj67IXWTuNtN9up+7n
  2372. 8t677+oCH7zw7RJfvPHwIp+88vMy37zz9kIfvfT5Ul+99fxin732/3I43733AoMfvvgFk1+++Qij
  2373. n776C7PfvvsOwx+//BHTX7/9FOOfv/4X89+//xoDYAAF2DECmid3BjxNCQITmCYGisyB4VkgBD8i
  2374. wQl2pIIW3AgGM5iRDXLwIh78YEVCKMKJkLCEETkhCh+iwhWyxoU1g2FzWijDPtUwOTS8IWJ02DMe
  2375. EieHPhQ6CBCDOEQfFpGHR9RhEm+4xBo2UYZPhGEUXTjFFVYRhVcsYRZFuMUPdpGDX8xgGC04xgmW
  2376. EYJndGAaGTq4xgS20YBvJGAcBThHANbRf3fkXx71t0f89dF+f6RfIOU3SPgV0n2HZF8i1bdI9DXS
  2377. fI8kXyTFN0nwOlXSe5fkXia1t0nsddJ6n6ReKKU3SuiV0nmnZF4qlbdK5LXSeK8kXiyFN0vg1dJ3
  2378. t+RdLnW3y9v1snYWv5RdMGE3TNcVc3XHRF0yTbdM0v0jIAA7
  2379.  
  2380. ------=_NextPart_000_075B_01BDBE4C.67158F20
  2381. Content-Type: image/gif
  2382. Content-Transfer-Encoding: 7bit
  2383. Content-ID: <052c01bd6e2d$25f46800$44de389d@emma2.dns.microsoft.com>
  2384. X-Content-Source: X:\v3Contnt\clipmed\mmclips\b130_139\Bd13021_.gif
  2385. X-Global-Moniker: :HALLMARK\MAIN\bd13021_.gif
  2386.  
  2387.  
  2388. ------=_NextPart_000_075B_01BDBE4C.67158F20
  2389. Content-Type: image/gif
  2390. Content-Transfer-Encoding: 7bit
  2391. Content-ID: <052f01bd6e2d$32b135a0$44de389d@emma2.dns.microsoft.com>
  2392. X-Content-Source: X:\v3Contnt\clipmed\animatn\b140_149\Bd14023_.gif
  2393. X-Global-Moniker: :HALLMARK\MAIN\bd14023_.gif
  2394.  
  2395.  
  2396. ------=_NextPart_000_075B_01BDBE4C.67158F20
  2397. Content-Type: image/gif
  2398. Content-Transfer-Encoding: base64
  2399. Content-ID: <075101bdbe87$12f85950$d55d389d@scottst2.dns.microsoft.com>
  2400. X-Content-Source: C:\TEMP\IMG308.GIF
  2401.  
  2402. R0lGODlhOwItAff/AP39/f///wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2403. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2404. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2405. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2406. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2407. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2408. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2409. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2410. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2411. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2412. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2413. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2414. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2415. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP39/SH5BAEBAP8ALAAAAAA7Ai0B
  2416. QAjSAAMIHEiwoMGDCBMqXMiwocOHECNKnEixosWLGDNq3Mixo8ePIEMm/CeypMmTKFOqXMmypcuX
  2417. MGMOJCmzps2bOHPq3Mmzp0uaPoMKHUq0qNGjSBUCTcq0qdOnUKNKnTm1qtWrWLNqxbh0q9evYMOK
  2418. Ddp1rNmzaNOqtVh2rdu3cON+bSu3rt27eH3Szcu3r9+/IPcCHky4sGGDgg8rXsw4buLGkCNL1vp4
  2419. suXLmI1Wzsy5s+eYmz+LHk3aY+jSqFOrbnh6tevXqlvDnk2bs+zauHMzbb6tu7dvv7x/Cx8ONzjx
  2420. 48jFGk/OvLnV5c6jS08Kfbr16z2rY9/OHXT37+CLag9PvjzH8ebTq5eIfr379wjbw58PXz79++nt
  2421. 498PXj///9j5B+CA0QlI4IHIGYjggr8pyOCDuDkI4YSvSUjhhahoWYjhhp9pyOGHmHkI4oiRiUji
  2422. iYqZiOKKg6nI4ot8uQjjjHXJSOONbtmI445n6cjjj2D5COSQWQlJ5JFTGYnkkk4pyeSTRzkJ5ZRC
  2423. SUnllTtZieWWNmnJ5ZcveQnmmCqJSeaZJZmJ5pp4prHpZpBvxkmZnHQ+V+edUamJ554j8elnlH8G
  2424. OpSegvpJaKF7HoronYouSmejjsb5z6SUVmrppZhmqummnHbq6aeghirqqKSWauqpqKaq6qqsturq
  2425. q7DGKiunkdbqna24sgRprmfuyuuYvv76ZbDCbklssVcei+yUTsou+2Szzi4JbbRHTkvtkNZe+2O2
  2426. 2u7Ibbc3fgvujOKO+2K55q6IbronrsvuiO6++2G88m5Ib70X3ovvhPru+2C//i4IcMAHDkzwgAYf
  2427. /Ehfwgrvx3DD9z0M8XwST/xexRavh3HG+XHs7MYekwdyyP2RXOzIJnOHcsoBsszryi5PB3PMBdJs
  2428. 68w2M4dzzgny7OjOPg8HdNBGDRJd6NBG64Z00hEy/efSTs8GddQVUp2o1XhOjXVqWm9dWtdejwZ2
  2429. 2B2SLanZb46NdmZqr31Z225PBnfcJdLdq91kzo33YkR6731Y334XBnjgLRJurOFYDo54X4ovnlfj
  2430. jt8FeeQ1Uv6s5UxOjvlbmm++VueepwV66D2Sjq3pQI6Oeliqrz6X697CjjZj67IXWTuNtN9up+7n
  2431. 8t677+oCH7zw7RJfvPHwIp+88vMy37zz9kIfvfT5Ul+99fxin732/3I43733AoMfvvgFk1+++Qij
  2432. n776C7PfvvsOwx+//BHTX7/9FOOfv/4X89+//xoDYAAF2DECmid3BjxNCQITmCYGisyB4VkgBD8i
  2433. wQl2pIIW3AgGM5iRDXLwIh78YEVCKMKJkLCEETkhCh+iwhWyxoU1g2FzWijDPtUwOTS8IWJ02DMe
  2434. EieHPhQ6CBCDOEQfFpGHR9RhEm+4xBo2UYZPhGEUXTjFFVYRhVcsYRZFuMUPdpGDX8xgGC04xgmW
  2435. EYJndGAaGTq4xgS20YBvJGAcBThHANbRf3fkXx71t0f89dF+f6RfIOU3SPgV0n2HZF8i1bdI9DXS
  2436. fI8kXyTFN0nwOlXSe5fkXia1t0nsddJ6n6ReKKU3SuiV0nmnZF4qlbdK5LXSeK8kXiyFN0vg1dJ3
  2437. t+RdLnW3y9v1snYWv5RdMGE3TNcVc3XHRF0yTbdM0v0jIAA7
  2438.  
  2439. ------=_NextPart_000_075B_01BDBE4C.67158F20
  2440. Content-Type: audio/midi
  2441. Content-Transfer-Encoding: 7bit
  2442. Content-ID: <043c01bd88fc$b1f065e0$44de389d@emma2.dns.microsoft.com>
  2443. X-Content-Source: X:\v3Contnt\clipmed\sound\MID_v2\SN00009_.mid
  2444. X-Global-Moniker: :HOMESNMM\MAIN\SN00009_.MID
  2445.  
  2446.  
  2447. ------=_NextPart_000_075B_01BDBE4C.67158F20
  2448. Content-Type: application/x-font
  2449. Content-Transfer-Encoding: 7bit
  2450. Content-ID: <075901bdbe87$13554660$d55d389d@scottst2.dns.microsoft.com>
  2451. X-Content-Source: Tempus Sans ITC.eot
  2452.  
  2453.  
  2454. ------=_NextPart_000_075B_01BDBE4C.67158F20--
  2455.